REEF tile
Favor mostly Amphibian units.
Unit | Move | Attack | Defense |
Aerial | 3 | 0 | 0 |
Aquatic | 5 | -3 | -4 |
Amphibian | 3 | +2 | +2 |
Light ground | 6 | -2 | -3 |
Heavy ground | N/A | N/A | N/A |
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OCEAN tile
Main role is play with Amphibian units.
Unit | Move | Attack | Defense |
Aerial | No | N/A | N/A |
Aquatic | 3 | 0 | 0 |
Amphibian | 4 | -1 | -2 |
Light ground | No | N/A | N/A |
Heavy ground | No | N/A | N/A |
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BRIDGE tile
The plain of the sea.
Unit | Move | Attack | Defense |
Aerial | 3 | 0 | 0 |
Aquatic | 3 | 0 | 0 |
Amphibian | 3 | 0 | 0 |
Light ground | 3 | 0 | 0 |
Heavy ground | 2 | 0 | 0 |
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CITY tile
It gives half the income of a base when a unit stands on it, it can not create new units like bases can.
Unit | Move | Attack | Defense |
Aerial | 5 | -2 | -2 |
Aquatic | No | N/A | N/A |
Light ground | 5 | -2 | -2 |
Heavy ground | 5 | -3 | -3 |
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ROAD tile
It favors mobility, especially of Heavy Ground units.
Unit | Move | Attack | Defense |
Aerial | 3 | 0 | 0 |
Aquatic | No | N/A | N/A |
Light ground | 3 | 0 | -1 |
Heavy ground | 2 | 0 | -2 |
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CHASM tile
Hard to cross, unreachable for Heavy Ground units.
Unit | Move | Attack | Defense |
Aerial | 4 | 0 | 0 |
Aquatic | No | N/A | N/A |
Light ground | 6 | -3 | -4 |
Heavy ground | No | N/A | N/A |
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