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Stretched out for miles and miles, bodies and wreckage still burn from the fire of battle. The blackened carnage of Khralean and Sapien remains twisted into each other to the point that neither is distinguishable from the other. From them drifts a sickening smell of superheated oil, flesh, and chitin. The fires will burn for days, bringing further heat to the desert landscape across which it is strewn. Forming loose ranks along a shadowy ravine, the Titan forces only seem victorious in that they are the ones still standing. They have sustained losses themselves, but nothing like the devastation on the open ground beyond them. A Walker patrols the entry to the ravine, a slow drip of glowing plasma fluid oozing from its damaged underbelly with each heavy step it takes. They must fight their way back to their base, back across the sea of carnage before them. The commanders make plans, they know that beyond the destruction lies another army, undefeated and waiting for the survivors to emerge from the desert. These Sapien forces may have been too late to reinforce their allies in this fight, but they are certain to avenge them. Pulsing electronic signals flow out into the reaches of space, attempting to contact the flotilla of Titan warships that has been silent for days. No help is coming. The fight is theirs and theirs alone. Dawn comes and the heat of the closest dying star raises the hell to a raging inferno. It is time. Damaged though they are, the Titans rally their forces and take a spear formation into the war- torn sands. A humming line of Eclipses leads the units of Mecha, protected at their flank by several thudding Walkers. Death is all around, but they are ready to fight to the very end.


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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 players. You play 1 game against each player in your group. In a group of 4, you play 3 games per round. In a group of 3, 2 games per round. In a group of 2, 1 game per round. Based on the number of players at the quarter or semi finals, the tournament switches to single-elimination system. For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched. All games are unrated.

DRAW:
The draw is made at RANDOM. The games are created automatically with RANDOM race. It is forbidden for a player to register with multiple accounts. We automatically cancel the registration of inactive players.

TURN & ROUND DURATION:
All games are created with 12 hours time limit per turn except for the 1st turn which has 2 days time limit. Each round of the tournament has a maximum of 10 days. For unfinished games at the end of a round, we compare the statistics of the same number of turns for each player, the winner is the one who has
1.Captured the highest number of bases
2.The highest total value of killed units
Otherwise, the game is a draw.


ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.

POINT SYSTEM:
Each game gives points based on the outcome.
Win= 3 points.
Draw= 1 point.
Loss= 0 point.
The player who has the most points in the group advances to the next round. When 2 or more players have the same number of points at the end of a round, the winner is the one who has
1.The least number of rounds for all the WON games
= rounds for all games.
= rounds for WON games
2.The highest total value of killed units for all games
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.

PRIZES:
The players reaching the semi finals and final will receive an UniWar T-shirt or beanie or the equivalent cash prize.
PLEASE WAIT
 

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