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Double Impact
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Rules
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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 teams. You play 1 game against each team in your group. In a group of 4, you play 3 games per round. In a group of 3, 2 games per round. In a group of 2, 1 game per round. Based on the number of teams at the quarter or semi finals, the tournament switches to single-elimination system. For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched. All games are unrated.

DRAW:
The draw is made at RANDOM. The games are created automatically with RANDOM race. It is forbidden for a team to register with multiple accounts. We automatically cancel the registration of inactive players.

TURN & ROUND DURATION:
All games are created with 12 hours time limit per turn except for the 1st turn which has 3 days time limit. Each round of the tournament has a maximum of 13 days. For unfinished games at the end of a round, we compare the statistics of the same number of turns for each team, the winner is the one who has
1.Captured the highest number of bases
2.The highest total value of killed units
Otherwise, the game is a draw.
If a player surrenders or is removed from the game for inactivity, his team will immediately lose.

ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.

POINT SYSTEM:
Each game gives points based on the outcome.
Win= 3 points.
Draw= 1 point.
Loss= 0 point.
The team who has the most points in the group advances to the next round. When 2 or more teams have the same number of points at the end of a round, the winner is the one who has
1.The least number of rounds for all the WON games
= rounds for all games.
= rounds for WON games
2.The highest total value of killed units for all games
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.
Round 5 - Finished
   R1     R2     R3     R4    R5   

XMarkstheSpot

Group 1WLDPointsKillsLostPlayer 1Player 2
Macondo2006121232002550A.Buendiatarkus
Timon & Pumbaa020012-25503200Fobos_rusAnuar

Maps & Schedule
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Round 1 ends 2015-02-18
4forYou2 - by EpidemiC
Credits start:300, per base:100

Round 2 ends 2015-03-09
BasesG4 - by Simsverd
Credits start:150, per base:150

Round 3 ends 2015-03-23
RushForever Tourney - by Simsverd
Credits start:0, per base:150

Round 4 ends 2015-04-09
VacantValleyTourney - by Simsverd
Credits start:100, per base:125

Round 5 ends 2015-04-23
XMarkstheSpot - by tsadlocha
Credits start:500, per base:150


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