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The frozen planet awaits. Early scans of the surface show Khralean bases scattered along jagged, icy hilltops. Who knew that they could survive such cold? As for our own survival, we have cold-weather gear prepared, but there is no preparing for the battles that are nearing. Some of us are experienced and battle-hardened, but there are always new recruits who join between campaigns. It is going to be a hell of a ride for them. I personally oversaw the formation of our scout team, consisting mainly of re-programmed Titan Mecha and some of our finest, more seasoned Marines. To get them in and out of the hot-zone quickly, we have fitted several helicopters with high-speed rappel rigging. Both the soldiers and vehicles have been properly camouflaged for the surface, but I still hold on to an awful feeling that the Khraleans already know that we are coming. I have no proof of this and without such, General Huran finds my feeling "a damned distraction from the battle plans." Only time will tell. For now, the frozen planet awaits.


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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 players. You play 1 game against each player in your group. In a group of 4, you play 3 games per round. In a group of 3, 2 games per round. In a group of 2, 1 game per round. Based on the number of players at the quarter or semi finals, the tournament switches to single-elimination system. For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched. All games are unrated.

DRAW:
The draw is organized by score. It is forbidden for a player to register with multiple accounts. We automatically cancel the registration of inactive players.

TURN & ROUND DURATION:
All games are created with 12 hours time limit per turn except for the 1st turn which has 3 days time limit. Each round of the tournament has a maximum of 10 days. For unfinished games at the end of a round, we compare the statistics of the same number of turns for each player, the winner is the one who has
1.Captured the highest number of bases
2.The highest total value of killed units
Otherwise, the game is a draw.


ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.

POINT SYSTEM:
Each game gives points based on the outcome.
Win= 3 points.
Draw= 1 point.
Loss= 0 point.
The player who has the most points in the group advances to the next round. When 2 or more players have the same number of points at the end of a round, the winner is the one who has
1.The least number of rounds for all the WON games
= rounds for all games.
= rounds for WON games
2.The highest total value of killed units for all games
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.
PLEASE WAIT
 

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