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Tired of missing your turns in tournaments? You want to compete but simply need your regular 14-something hours of sleep everyday? Good news for you: We'll kick off the year 2019 with the lazy dayz series! Featuring three different score brackets, free entry and 24-hour turns. Take your time - and make it count.


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OLYMPIC SYSTEM:
This is a single-elimination tournament. The loser of each bracket is immediately eliminated from the tournament. All games are unrated & mirrored. Each player play 2 games per round. In the 2nd game, players switch position and race.

DRAW:
The draw is made at RANDOM. The games are created automatically with RANDOM race. It is forbidden for a player to register with multiple accounts. We automatically cancel the registration of inactive players.

TURN & ROUND DURATION:
All games are created with 1 day time limit per turn except for the 1st turn which has 1 day time limit. Each round of the tournament has a maximum of 25 days. For unfinished games at the end of a round, we compare the statistics of the same number of turns for each player, the winner is the one who has
1.Captured the highest number of bases
2.The highest total value of killed units
Otherwise, the game is a draw.


ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.

POINT SYSTEM:
Each game gives points based on the outcome.
Win= 3 points.
Draw= 1 point.
Loss= 0 point.
The player who has the most points in the bracket advances to the next round. When both players have the same number of points at the end of a round, the winner is the one who has
1.The least number of rounds for all the WON games
= rounds for all games.
= rounds for WON games
2.The highest total value of killed units for all games
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.
PLEASE WAIT
 

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