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A dozen Khralean Mind-Snakes writhe as they emerge from a drainage pipe. They are in the heart of a Titan encampment. The goal of the snakes is simple: take control of the base and violently break the alliance between the Titans and the Sapiens who occupy this moon. It is a rare space in which the warring factions have reached a peace. They need to push back Khraleans invaders. The location is key to the trade routes maintained by both forces. Losing it would be a drastic blow. And so the peace must be destroyed.

The darkness of the moon provides cover as the mind-snakes spread out through the buildings. The plasma glow of a guard approaches and they hide in the shadows. The guard passes, not discovering the danger lurking around. The snakes cautiously continue, issuing softly hisses to each other. One identifies the command post. This is where the officers will be. Once they are controlled, it will all be over for this tenuous alliance. In a synchronized motion, they pulse out of the black and under the door.



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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 teams. You play 1 game against each team in your group. In a group of 4, you play 3 games per round. In a group of 3, 2 games per round. In a group of 2, 1 game per round. Based on the number of teams at the quarter or semi finals, the tournament switches to single-elimination system. For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched. All games are unrated.

DRAW:
The draw is made at RANDOM. The games are created automatically with RANDOM race. It is forbidden for a team to register with multiple accounts. We automatically cancel the registration of inactive players.

TURN & ROUND DURATION:
All games are created with 12 hours time limit per turn except for the 1st turn which has 2 days time limit. Each round of the tournament has a maximum of 15 days. For unfinished games at the end of a round, we compare the statistics of the same number of turns for each team, the winner is the one who has
1.Captured the highest number of bases
2.The highest total value of killed units
Otherwise, the game is a draw.
If a player surrenders or is removed from the game for inactivity, his team will immediately lose.

ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.

POINT SYSTEM:
Each game gives points based on the outcome.
Win= 3 points.
Draw= 1 point.
Loss= 0 point.
The team who has the most points in the group advances to the next round. When 2 or more teams have the same number of points at the end of a round, the winner is the one who has
1.The least number of rounds for all the WON games
= rounds for all games.
= rounds for WON games
2.The highest total value of killed units for all games
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.

PRIZES:
Each player of the 2 teams reaching the finals will receive an UniWar T-shirt or beanie or the equivalent cash prize.
PLEASE WAIT
 

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