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When Emperor "TrailBuster" Trajan expanded Rome to its absolute peak, he didn't count on a lightly armored Sapien unit casually setting up a warm wine with crushed fava bean stand in the middle of his grand atrium. Decked out in full imperial red and wielding a gladius that felt absurdly ineffective against a heavy barrage of plasma artillery, Trajan issued a furious command to hold the choke point...only to watch a single, lone Underling crawl out of the fog of war, completely ignore his legions, and leisurely capture the city center for an extra 50 UNIcoins every ANTemeridianum tempus. The mighty Empire collapsed not from barbarian hordes or political betrayal, but because nobody bothered to check the map's terrain modifiers before pressing "End Turn." **Special thanks to the amazing -> TrailBuster <- for all his hard work creating these, PLUS MANY, MANY more beautiful maps** #FreeForBots

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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 teams.
You play 1 game against each team in your group.
In a group of 4, you play 3 games per round.
In a group of 3, 2 games per round.
In a group of 2, 1 game per round.
Based on the number of teams at the quarter or semi finals, the tournament switches to single-elimination system.
For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched.
All games are unrated.
DRAW:
The draw is organized by score.
It is forbidden for a team to register with multiple accounts.
We automatically cancel the registration of inactive players.
TURN & ROUND DURATION:
All games are created with 12 hours time limit per turn except for the 1st turn which has 1 day time limit.
Each round of the tournament has a maximum of 30 days.
For unfinished games at the end of a round, we compare the statistics of the same number of turns for each team, the winner is the one who has
| 1. | Captured the highest number of bases |
| 2. | The highest total value of killed units |
| Otherwise, the game is a draw. |
If a player surrenders or is removed from the game for inactivity, his team will immediately lose.
ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.
POINT SYSTEM:
Each game gives points based on the outcome.
| Win | = 3 points. |
| Draw | = 1 point. |
| Loss | = 0 point. |
The team who has the most points in the group advances to the next round.
When 2 or more teams have the same number of points at the end of a round, the winner is the one who has
| 1. | The least number of rounds for all the WON games |
| |  | = rounds for all games. |
| |  | = rounds for WON games |
| 2. | The highest total value of killed units for all games |
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.
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