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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
BATTERY
 
  Battery Cost: 600 credits.
Type: ground heavy
This unit is most effective from a distance. The long range allows the Battery to attack short-range units without taking damage. It is defenseless in close combat and cannot move and attack in the same turn. Use this unit to wear down the enemy defense.
 
 
 
Battery
sapiens
     
Cost 600 credits.
Type     ground heavy
 
Mobility
Moves per turn 2
surface 5
underground 0
after attack 0
 
Vision 4
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 10
Ground heavy 6
Aerial 5
Aquatic 10
Amphibian 10
Attack range 2-4  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -8
Defense strength 4
Defense strength under. 0
 
Attack after move NO  
 
Teleport NO  
 
 
 
 
 

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