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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
UNDERLING
 
  Underling Cost: 100 credits.
Type: ground light
This light-weight creature can move further than other Ground Light units, but cannot attack Aerial units. It can capture bases and has the ability to bury and move underground. Resurface next to the enemy to attack with more power than normal.
 
 
 
Underling
khraleans
     
Cost 100 credits.
Type     ground light
 
Mobility
Moves per turn 1
surface 11
underground 7
after attack 0
 
Vision 3
Vision under. 2
 
Repair points 1
 
 
Attack strength versus  
Ground light 6
Ground heavy 3
Aerial 0
Aquatic 2
Amphibian 6
Attack range 1  
Attack range under. N/A  
Resurface bonus 4
Attack Underwater units penalty -100
Defense strength 5
Defense strength under. 5
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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