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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
HELICOPTER
 
  Helicopter Cost: 500 credits.
Type: aerial
High mobility, vision, attack and defense strength make the Helicopter one of the more powerful units. It can fly over all terrain and repairs more quickly. It can also move after attacking. Use this to attack weak units and retreat to safety.
 
 
 
Helicopter
sapiens
     
Cost 500 credits.
Type     aerial
 
Mobility
Moves per turn 1
surface 12
underground 0
after attack 6
 
Vision 5
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 12
Ground heavy 7
Aerial 10
Aquatic 8
Amphibian 12
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -5
Defense strength 10
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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