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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
TANK
 
  Tank Cost: 400 credits.
Type: ground heavy
The Tank has a strong defense against many of the other units and is effective against units on land. It cannot attack Aerial units. Use the Tank to guard against Ground Heavy units.
 
 
 
Tank
sapiens
     
Cost 400 credits.
Type     ground heavy
 
Mobility
Moves per turn 1
surface 8
underground 0
after attack 0
 
Vision 3
Vision under. 0
 
Repair points 2
 
 
Attack strength versus  
Ground light 10
Ground heavy 10
Aerial 0
Aquatic 9
Amphibian 10
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -8
Defense strength 13
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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