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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
SUBMARINE
 
  Submarine Cost: 400 credits.
Type: aquatic
 
 
 
Submarine
sapiens
     
Cost 400 credits.
Type     aquatic
 
Mobility
Moves per turn 1
surface 9
underground 7
after attack 0
 
Vision 3
Vision under. 2
 
Repair points 1
 
 
Attack strength versus  
Ground light 5
Ground heavy 5
Aerial 3
Aquatic 8
Amphibian 4
Attack range 3  
Attack range under. 1-2  
Resurface bonus 0
Attack from Underwater penalty -2
Defense strength 5
Defense strength under. 8
 
Armor piercing versus  
Ground light 15%  
Ground heavy 30%  
Aerial 15%  
Aquatic 40%  
Amphibian 10%  
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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