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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
GARUDA
 
  Garuda Cost: 350 credits.
Type: aerial
With high mobility and good defense, this creature is useful for supporting your attackers and defending key areas. It can only attack at close range, so use it to attack weak or damaged units while keeping it out of range from distant attacks.
 
 
 
Garuda
khraleans
     
Cost 350 credits.
Type     aerial
 
Mobility
Moves per turn 1
surface 12
underground 0
after attack 0
 
Vision 5
Vision under. 0
 
Repair points 2
 
 
Attack strength versus  
Ground light 7
Ground heavy 8
Aerial 9
Aquatic 8
Amphibian 7
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -5
Defense strength 9
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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