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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
MARAUDER
 
  Marauder Cost: 250 credits.
Type: ground heavy
This vehicle has high vision and mobility, allowing it to see and move further than other units. The Marauder's attack and defense makes it most effective against Ground Light units. Use the ability to take two actions in one turn to your advantage.
 
 
 
Marauder
sapiens
     
Cost 250 credits.
Type     ground heavy
 
Mobility
Moves per turn 2
surface 12
underground 0
after attack 0
 
Vision 5
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 8
Ground heavy 4
Aerial 4
Aquatic 4
Amphibian 8
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -8
Defense strength 7
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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