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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
PLASMA TANK
 
  Plasma Tank Cost: 500 credits.
Type: ground heavy
This unit is very strong against both Light and Heavy units and has incredible defense. It is slow to move and has low visibility. Build a strong defense line with several Plasma Tanks.
 
 
 
Plasma Tank
titans
     
Cost 500 credits.
Type     ground heavy
 
Mobility
Moves per turn 1
surface 7
underground 0
after attack 0
 
Vision 3
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 10
Ground heavy 12
Aerial 5
Aquatic 11
Amphibian 10
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -8
Defense strength 14
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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