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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
MECHA
 
  Mecha Cost: 100 credits.
Type: ground light
This unit is slow, but compensates with strong attack and defense for its type. The Mecha can also teleport to any location on the field that is visible, except bases. Teleporting disables the unit for 1 round and needs time to recharge.
 
 
 
Mecha
titans
     
Cost 100 credits.
Type     ground light
 
Mobility
Moves per turn 1
surface 7
underground 0
after attack 0
 
Vision 4
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 6
Ground heavy 3
Aerial 4
Aquatic 2
Amphibian 6
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -100
Defense strength 6
Defense strength under. 0
 
Attack after move YES  
 
Teleport YES  
 
 
 
 
 

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