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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
WYRM
 
  Wyrm Cost: 550 credits.
Type: ground heavy
The Wyrm has high attack strength against all types of units and has a long range. It can attack from a distance or defend itself from close-range attacks. Its defense and mobility are low. Use it to support other units or weaken defenses.
 
 
 
Wyrm
khraleans
     
Cost 550 credits.
Type     ground heavy
 
Mobility
Moves per turn 1
surface 6
underground 0
after attack 5
 
Vision 3
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 10
Ground heavy 9
Aerial 12
Aquatic 10
Amphibian 10
Attack range 1-3  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -8
Defense strength 4
Defense strength under. 0
 
Attack after move YES  
 
Teleport NO  
 
 
 
 
 

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