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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
ASSIMILATOR
 
  Assimilator Cost: 200 credits.
Type: ground light
This support unit cannot attack and has no defense, but its UV ability will damage all Khralean and Sapien units within 5 tiles of it by 1 point. It takes 11 rounds to recharge the UV. It can also convert an Underling next to it into a cybernetic creature that joins your army. Move it next to friendly units to multiply their repair rate by 2. Have multiple Assimilators surrounding a heavily damaged unit to repair it more quickly.
 
 
 
Assimilator
titans
     
Cost 200 credits.
Type     ground light
 
Mobility
Moves per turn 1
surface 6
underground 0
after attack 0
 
Vision 3
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 0
Ground heavy 0
Aerial 0
Aquatic 0
Amphibian 0
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Defense strength 0
Defense strength under. 0
 
Attack after move NO  
 
Teleport NO  
 
Special ability UV radius 5
 
 
 
 

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